/**
* Types available
*
* @category Types
*/
class Type {}
/**
* Float
*
* @type {number}
*/
Type.Float = 0;
/**
* Integer
*
* @type {number}
*/
Type.Int = 1;
/**
* Bool
*
* @type {number}
*/
Type.Bool = 2;
/**
* Matrix
*
* @type {number}
*/
Type.Matrix = 3;
/**
* 2D Texture
*
* @type {number}
*/
Type.Texture2D = 4;
/**
* 3D Texture
*
* @type {number}
*/
Type.TextureCube = 5;
/**
* Byte
*
* @type {number}
*/
Type.Byte = 6;
/**
* u_Byte
*
* @type {number}
*/
Type.u_Byte = 7;
/**
* Short
*
* @type {number}
*/
Type.Short = 8;
/**
* u_Short
*
* @type {number}
*/
Type.u_Short = 9;
/**
* u_Int
*
* @type {number}
*/
Type.u_Int = 10;
export default Type;
Source